Inscryption Wiki - Abilities

None

Description(No Description)

Rabbit Hole

DescriptionWhen a card bearing this sigil is played, a Rabbit is created in your hand. A Rabbit is defined as: 0 Power, 1 Health.

Bees Within

DescriptionOnce a card bearing this sigil is struck, a Bee is created in your hand. A Bee is defined as: 1 Power, 1 Health, Guardian.

Sprinter

DescriptionAt the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil.

Touch of Death

DescriptionWhen a card bearing this sigil damages another creature, that creature perishes.

Fledgling

DescriptionA card bearing this sigil will grow into a more powerful form after 1 turn on the board.

Dam Builder

DescriptionWhen a card bearing this sigil is played, a Dam is created on each empty adjacent space. A Dam is defined as: 0 Power, 2 Health.

Hoarder

DescriptionWhen a card bearing this sigil is played, you may search your deck for any card and take it into your hand.

Burrower

DescriptionWhen an empty space would be struck, a card bearing this sigil will move to that space to receive the strike instead.

Fecundity

DescriptionWhen a card bearing this sigil is played, a copy of it is created in your hand.

Loose Tail

DescriptionWhen a card bearing this sigil would be struck, a Tail is created in its place and a card bearing this sigil moves to the right.

Corpse Eater

DescriptionIf a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.

Bone King

DescriptionWhen a card bearing this sigil dies, 4 bones are awarded instead of 1.

Waterborne

DescriptionA card bearing this sigil submerges itself during its opponent's turn. While submerged, opposing creatures attack its owner directly.

Unkillable

DescriptionWhen a card bearing this sigil perishes, a copy of it is created in your hand.

Sharp Quills

DescriptionOnce a card bearing this sigil is struck, the striker is then dealt a single damage point.

Hefty

DescriptionAt the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Creatures in the way will be pushed in the same direction.

Ant Spawner

DescriptionWhen a card bearing this sigil is played, an Ant is created in your hand.

Guardian

DescriptionWhen an opposing creature is placed opposite to an empty space, a card bearing this sigil will move to that empty space.

Airborne

DescriptionA card bearing this sigil will strike an opponent directly, even if there is a creature opposing it.

Many Lives

DescriptionWhen a card bearing this sigil is sacrificed it does not perish.

Repulsive

DescriptionIf a creature would attack a card bearing this sigil, it does not.

Worthy Sacrifice

DescriptionA card bearing this sigil is counted as 3 Blood rather than 1 Blood when sacrificed.

Mighty Leap

DescriptionA card bearing this sigil will block an opposing creature bearing the Airborne sigil.

Bifurcated Strike

DescriptionA card bearing this sigil will strike each opposing space to the left and right of the space across from it.

Trifurcated Strike

DescriptionA card bearing this sigil will strike each opposing space to the left, right, and center of it.

Frozen Away

DescriptionWhen a card bearing this sigil perishes, the creature inside is released in its place.

Sinkhole

Description(No Description)

Bone Digger

DescriptionAt the end of the owner's turn, a card bearing this sigil will generate 1 Bone.

Trinket Bearer

DescriptionWhen a card bearing this sigil is played, you will receive a random item as long as you have less than 3 items.

Steel Trap

DescriptionWhen a card bearing this sigil perishes, the creature opposing it perishes as well. A pelt is created in your hand.

Amorphous

DescriptionWhen a card bearing this sigil is drawn, this sigil is replaced with another sigil at random.

Tidal Lock

DescriptionAt the beginning of its owner's turn, a card bearing this sigil will pull small creatures, like Squirrels, into its orbit.

Moon Strike

DescriptionA card bearing this sigil will strike each opposing space that is occupied by a creature. It will strike directly if no creatures oppose it.

Leader

DescriptionCreatures adjacent to a card bearing this sigil gain 1 power.

Brittle

DescriptionAfter attacking, a card bearing this sigil perishes.

Skeleton Crew

DescriptionAt the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil and drop a Skeleton in its old space.

Green Mox

DescriptionWhile a card bearing this sigil is on the board, it provides a Green Gem to its owner.

Orange Mox

DescriptionWhile a card bearing this sigil is on the board, it provides an Orange Gem to its owner.

Blue Mox

DescriptionWhile a card bearing this sigil is on the board, it provides a Blue Gem to its owner.

Gem Animator

DescriptionMox cards on the owner's side of the board gain 1 power.

Ruby Heart

DescriptionWhen a card bearing this sigil perishes, a Ruby Mox is created in its place.

Mental Gemnastics

DescriptionWhen a card bearing this sigil is played, you draw cards equal to the amount of Mox cards on your side of the board.

Gem Dependant

DescriptionIf a card bearing this sigil's owner controls no Mox cards, a card bearing this sigil perishes.

Great Mox

DescriptionWhile a card bearing this sigil is on the board, it provides a Green, Orange, and Blue gem to its owner.

Handy

DescriptionWhen a card bearing this sigil is played, discard your hand then draw a new hand of 4 cards.

Squirrel Shedder

DescriptionAt the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil and drop a Squirrel in their old space.

Attack Conduit

DescriptionOther creatures within a circuit completed by a card bearing this sigil gain 1 power.

Spawn Conduit

DescriptionEmpty spaces within a circuit completed by a card bearing this sigil spawn L33pB0ts at the end of the owner's turn.

Healing Conduit

DescriptionOther creatures within a circuit completed by a card bearing this sigil are healed at the end of the owner's turn.

Null Conduit

DescriptionA card bearing this sigil may complete a circuit, but provides no effect.

Battery Bearer

DescriptionWhen a card bearing this sigil is played, it provides an Energy Cell to its owner.

Detonator

DescriptionWhen a card bearing this sigil dies, the creature opposing it, as well as adjacent friendly creatures, are dealt 10 damage.

Sniper

DescriptionYou may choose which opposing space a card bearing this sigil strikes.

Nano Armor

DescriptionThe first time a card bearing this sigil would take damage, prevent that damage.

Overclocked

DescriptionA card bearing this sigil has increased power. But, if a card bearing this sigil perishes, it is permanently removed from your deck.

Bomb Latch

DescriptionWhen a card bearing this sigil perishes, its owner chooses a creature to gain the Detonator sigil.

Brittle Latch

DescriptionWhen a card bearing this sigil perishes, its owner chooses a creature to gain the Brittle sigil.

Shield Latch

DescriptionWhen a card bearing this sigil perishes, its owner chooses a creature to gain the Nano Armor sigil.

Dead Byte

DescriptionWhen a card bearing this sigil perishes, select a file. Place damage on the scales according to the file's size.

Hostage File

DescriptionWhen a card bearing this sigil perishes the file used to create it is really deleted from your Hard Drive.

Transformer

DescriptionAt the beginning of your turn a card bearing this sigil will transform to, or from, Beast mode.

Sentry

DescriptionWhen a creature moves into the space opposing a card bearing this sigil, they are dealt 1 damage.

Gem Detonator

DescriptionWhen Gem Vessels on the owner's side of the board die, they Detonate (the creature opposing them, as well as adjacent friendly creatures, are dealt 10 damage).

Gem Guardian

DescriptionWhen a card bearing this sigil is played, all Gem Vessels on the owners' side of the board gain Nano Armor.

Vessel Printer

DescriptionOnce a card bearing this sigil is struck, draw a card from your Empty Vessel pile.

Energy Conduit

DescriptionIf a card bearing this sigil is part of a completed circuit, your Energy never depletes.

Bomb Spewer

DescriptionWhen a card bearing this sigil is played, fill all empty spaces with Explode Bots.

Handy

DescriptionWhen another creature you own dies, it is returned to life and dies again immediately.

Power Dice

DescriptionPay 1 Energy to set the power of a card bearing this sigil randomly between 1 and 6.

Activated Random Power Bone

Description(No Description)

Enlarge

DescriptionPay 2 Bones to increase the power and health of a card bearing this sigil by 1.

Swapper

DescriptionAfter a card bearing this sigil is dealt damage, swap its Power and Health.

Disentomb

DescriptionPay 1 Bone to create a Skeleton in your hand.

Energy Gun

DescriptionPay 1 Energy to deal 1 damage to the creature across from a card bearing this sigil.

Bellist

DescriptionWhen a card bearing this sigil is played, a Chime is created on each empty adjacent space. A Chime is defined as: 0 Power, 1 Health.

Annoying

DescriptionThe creature opposing a card bearing this sigil gains 1 power.

Gem Spawn Conduit

DescriptionEmpty spaces within a circuit completed by a card bearing this sigil spawn Gem Vessels at the end of the owner's turn.

Gift Bearer

DescriptionWhen a card bearing this sigil perishes, a random card is created in your hand.

Looter

DescriptionWhen a card bearing this sigil deals damage directly, draw a card for each damage dealt.

True Scholar

DescriptionIf you have a Blue gem, sacrifice a card bearing this sigil to draw 3 cards.

Stimulate

DescriptionPay 3 Energy to increase the power and health of a card bearing this sigil by 1.

Marrow Sucker

DescriptionPay 2 Bones to heal a card bearing this sigil.

Stinky

DescriptionThe creature opposing a card bearing this sigil loses 1 power.

Buff When Powered

DescriptionIf a card bearing this sigil is within a circuit, it gains 2 power.

Gift When Powered

DescriptionIf a card bearing this sigil is within a circuit when it perishes, a random card is created in your hand.

Trifurcated When Powered

DescriptionIf a card bearing this sigil is within a circuit, it will strike each opposing space to the left, right, and center of it.

Bonehorn

DescriptionPay 1 Energy to gain 3 Bones.

Clinger

DescriptionWhen one of your creatures is placed in a space, a card bearing this sigil will move towards them as far as possible.

Waterborne

DescriptionA card bearing this sigil submerges itself during its opponent's turn. While submerged, opposing creatures attack its owner directly.

Blood Guzzler

DescriptionWhen a creature bearing this sigil deals damage, it gains 1 health for each damage dealt.

Haunter

DescriptionWhen a creature bearing this sigil dies, it haunts the space it died in. Creatures played on this space gain its old sigils.

Exploding Corpse

DescriptionWhen a creature bearing this sigil dies, all empty spaces on the board are filled with a Guts card.

Apparition

DescriptionA creature bearing this sigil gains 1 power when you speak 'Bloody Mary' into a connected microphone up to a total of 13 times.

Virtual Realist

DescriptionIf a VR headset is connected, a creature bearing this sigil may be played without paying its cost.

Head of Edaxio

DescriptionEdaxio is summoned if you control creatures bearing the sigils of Head, Arms, Legs, and Torso of Edaxio.

Arms of Edaxio

DescriptionEdaxio is summoned if you control creatures bearing the sigils of Head, Arms, Legs, and Torso of Edaxio.

Legs of Edaxio

DescriptionEdaxio is summoned if you control creatures bearing the sigils of Head, Arms, Legs, and Torso of Edaxio.

Torso of Edaxio

DescriptionEdaxio is summoned if you control creatures bearing the sigils of Head, Arms, Legs, and Torso of Edaxio.